Pip follows a hunch.
Once per scenario, look at an unexplored tile before deciding where to go. Curiosity can save the crew a detour.
SMALL PIECES. BIG COSMIC ADVENTURES.
Meet curious creatures, hop impossible planets and discover colourful board-game worlds made for playing together.
Original fictional game concepts · No purchases or preorders
IMAGINATION, WITH PIECES YOU CAN MOVE
Cosmotik is a collection of imagined tabletop adventures. The worlds are playful; the questions are real. Which path should we take? Who has the piece we need? What happens if we try something different?
Start with a short scenario, use familiar counters and make the next decision together. These are creative concepts and small rules experiments, not products in a shop.
YOUR ADVENTURE PASSPORT
Two small choices, one new starting point. Your result includes a character ability and a tabletop challenge to try.
Choose a traveller. Everyone brings something useful.
Choose a traveller to unlock the next page.
Different worlds invite different kinds of play.
Select one world for your first stop.
JELLYBEAN ORBIT
A bridge of floating tiles. Three star seeds. One remarkably squishy destination. Move the path, move your explorer, then decide what you can carry home.
Take the wobbly route
EVERY CREW NEEDS A LITTLE DIFFERENT
Meet three travellers who solve problems in very different ways.

Once per scenario, look at an unexplored tile before deciding where to go. Curiosity can save the crew a detour.
Once per scenario, give one of your resources to another traveller. A small kindness can open a route for everyone.
Once per scenario, repair a single damaged connection without paying its usual cost. Keep that trick for a useful moment.
A LITTLE MISSION YOU CAN PLAY RIGHT HERE
Reach 6 repairs before oxygen runs out. Repair uses 2 oxygen and adds 2 points. Scan uses 1 oxygen and boosts your next repair by 1. A scan boost cannot stack. The rules are fixed, so every decision is yours.

No scan boost stored
Your crew has landed. Make your first move.
THE JOY IS IN THE LITTLE THINGS
Dice can invite a story, not just supply a number. A colour might describe the weather. A symbol might reveal the next obstacle. Keep the meaning clear so a curious newcomer can join in.
Make it readable. Pair colours with words or shapes.
Make it useful. Let each piece change a decision.
Make it welcoming. Explain the result before the roll.

POCKET PORTALS / A STORY SPARK
Turn over a traveller, a place and a twist. Then tell the table how your crew gets home. The cards cycle through authored prompts; there is no score to chase.


THE FLOATING GARDEN
One shared water supply. Four drifting islands. A cooperative concept about choosing what to nurture now and what can wait one more turn.
Plant the first seedMAKE SPACE FOR EVERYONE

Say what the crew is trying to do before naming every piece. A clear destination makes the details easier to follow.
Show your options and explain a choice. Invite questions before introducing hidden information or a timer.
Suggestions are welcome; the active player owns their turn. Make time for a quiet voice and a different idea.
A TINY PRE-LAUNCH RITUAL
Tick the essentials before the first turn. Your list stays on this browser and can be erased whenever you like.

STARLIGHT TRAIL
Finding the missing constellation is only half the journey. Make a route that gets the whole crew back to camp. An explorer who returns early can still help the others find their way.
Follow the starlightGOOD QUESTIONS, CLEAR ANSWERS
A few useful coordinates for your first visit.
Visit the question corner ↗GOT A BRIGHT LITTLE IDEA?
A question, an observation or a tiny improvement can start a useful conversation.
Say hello to Cosmotik